Full Stack and Backend
I was born and raised in Uruguay until I moved to Brazil to complete my highschool education. After graduating I moved on to study in the USA where I'm now a Computer Science major at Oberlin College graduating in May 2018!
I have almost 6 months of industry experience thanks to my two Google internships, where I got to work under the Tools and Infrastructure division, working with some of the world's leading databases and networking protocols. I also enjoy game design, and have worked on about 6 games at this point.
I created this website mostly to display some of the games I've worked on, and below you can find the three that I'm most proud of!
Roy. G. Biv is a game I worked on while studying abroad in Copenhagen during the Spring of 2017. This is a standard 2D plataformer where you must channel the power of different colors to get through a treacherous obstacle course.
I developed this game alongside: Monica Nimmagadda, Peter Rentzepis and Andrew Ragan!
I developed this game alongside 4 other students as our final project for the Game Design course at Oberlin. It's a 2D dungeon crawler with randomly generated levels, in which you must use only two power (push and pull) to defeat enemies around you through a plethora of enviornmental hazards.
I would consider Exca-Mage my "magnum opus". This is the first game that I put some serious work into. Almost every single asset used in the game (sprites, audio, images) was made by us from scratch.
Sound Design: Natty Baker-Salisbury Engineers: Jack Reynolds, James Capuder and Steven Meyer and me, Juan Bautista Berretta.
Ballin' was also developed abroad in Copenhagen, but this was my first 3D game. The premise is a standard "roll the ball" game, with some twists to spice up the game mechanics and add complexity without being overbearing.
This game was developed alongside: Monica Nimmagadda, Peter Rentzepis and Andrew Ragan!